■ Specialization and related fields
marketing, consumer behavior, tourism, event marketing, esports, Stigma product marketing (Key Word:Marketing,Consumer Behavior, Anime, Manga, Content, Tourism, event marketing)
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■ Business career
1.
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2017/04~
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Aoyama Gakuin University School of Cultural and Creative Studies Department of Cultural and Creative Studies Professor
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■ Belonging society
1.
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2020/09~
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Japan Institute of Tourism Research
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2.
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1999/09~
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The Japan Society of Marketing and Distribution
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3.
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1996/09~
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Japan Academy of Advertising
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4.
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1995/05~
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Japan Association for Consumer Studies
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■ Research topic, funded research, and department laboratory expense
1. |
2021/04~
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Research on promoting social acceptance of games/e-sports through Megamarketing (Key Word : )
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2. |
2021/01~2023/03
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Research on the possibility of using video gaming to solve social issues (Key Word : video gaming, gamification, intellectual properties)
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3. |
2018/07~2020/03
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Exploratory study on sportification of eSports (Key Word : )
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4. |
2017/04~2020/03
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Research on Information searching behavior of British, French and German tourists to Japan in case of Contents Tourism (Key Word : )
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5. |
2015/04~2018/03
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Research on Process of Development and Evolution of Content (Cultural Resource) Event (Key Word : )
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6. |
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Evolution and development of Japanese Pop Culture Events (Key Word : )
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7. |
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Marketing and Culture (Key Word : )
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■ Book and thesis
1.
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Article
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New Developments in the Games Industry : A Report from Three International Games Events pp.73-104 (Single) 2024/03
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2.
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Article
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Practical Report and Interview : Lecturing in English at the School of Cultural and Creative Studies and Using the Academic Writing Center of Aoyama Gakuin University pp.17-37 (Collaboration) 2023/03
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3.
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Article
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Symposium, The Realities of High School Esports Clubs": Exploring the Forefront of Esports in Education Aoyama Journal of Cultural and Creative Studies 14(1),pp.99-135 (Collaboration) 2023/03
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4.
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Article
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Where Esports Meets Education : Considering the Social Value of Esports with Puyo Puyo High School Athletics (Lecture Event, December 18, 2021) Aoyama journal of cultural and creative studies pp.63-94 (Collaboration) 2022/03
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5.
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Article
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Information Search Behaviours of British and French Potential Tourists Seeking Information on Japanese Pop Culture Aoyama journal of cultural and creative studies pp.71,73-91 (Collaboration) 2021/03
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6.
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Article
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The Process of Development and the Evolution of Japanese Pop Culture Event: Case of World Cosplay Summit (Nagoya, Japan) Proceedings: the EURAM 2020 Conference (Collaboration) 2020/12
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7.
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Article
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The Process of Development and the Evolution of Japanese Pop Culture Events: Cases of the Japan Expo (Paris, France) and World Cosplay Summit (Nagoya, Japan) Proceedings: cfest>NEW CHALLENGES IN THE DIGITAL AGE? (Collaboration) 2019/11
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8.
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Article
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Some Preliminary Notes on the Evolution and Development Process of Japanese Pop Culture Events 9(2),pp.73-94 (Collaboration) 2017/11
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9.
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Article
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Outlook of the Japanese Anime Industry 2015: Implications for Inbound Tourism The Researches in Management and Accounting Takushoku University pp.1 (Collaboration) 2017/03
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10.
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Article
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Outlook of the Japanese anime industry: opportunities and limitations Proceedings: AIMAC 2015 International Conference on Arts and Cultural Management, 2015 (Single) 2015/06
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11.
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Article
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"The Role of trust in the creation of popular cultural products: The Case of Japanese Manga" Management Review Asia University pp.57 (Single) 2014/03
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12.
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Article
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A Preliminary Research on the Content Creation Base in France and Japan : A Case of Manga pp.181-198 (Single) 2013/03
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13.
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Article
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The Current state of tourism education and research in Japan Kyoto Management Review Kyoto Sangyo University pp.19-41 (Collaboration) 2013/03
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14.
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Article
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Preliminary research on the Japanese content development process : Cases of manga Kyoto Management Review Kyoto Sangyo University pp.17-41 (Single) 2011/10
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15.
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Article
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Role of Trust in the Dyadic Relationship between the Author and the Editor in the Creation of Japanese Manga Proceedings: ESA Research Network Sociology of Culture Midterm Conference: Culture and the Making o (Single) 2010/10
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16.
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Article
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Current situation of bande dessinee (manga) in France Kyoto Management Review Kyoto Sangyo University pp.79 (Single) 2009/06
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17.
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Article
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Preliminary research on manga content development: A case of Urasawa Naoki Kyoto Management Review Kyoto Sangyo University pp.131-146 (Single) 2008/06
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18.
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Article
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The Current State of the Japanese Content Industries 2006 Kyoto Management Review Kyoto Sangyo University pp.161-195 (Single) 2007/12
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19.
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Article
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Analysis of the new product development process of girl's comics: analysis of "Miuchi Suzue" by the creative cognition approach pp.47-67 (Single) 2007/03
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20.
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Article
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Analysis of the New Product Development Process by the Creative Cognition Approach : Cases of Japanese Girls' Comic (Shojo Manga) Kyoto Management Review Kyoto Sangyo University pp.41-69 (Single) 2005/12
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21.
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Article
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Preliminary Study : Music and Consumer Behavior Research Kyoto Management Review Kyoto Sangyo University pp.151-166 (Single) 2004/12
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22.
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Article
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Arts Management in Japan : Problems and Some Implications from the Marketing Point of View Kyoto Management Review Kyoto Sangyo University pp.119-133 (Single) 2002/12
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23.
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Article
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Review on Aesthetic Marketing Keio business forum Keio University pp.67-80 (Single) 2002/03
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24.
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Article
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Shiki Theatre Company and ASARI Keita, the Entrepreneur Proceedings: Research symposium: the new wave; entrepreneurship & the arts (Collaboration) 2002/03
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25.
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Other
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[Ch.12] "Cultural Events and Japanese Pop Culture in Europe", in Managing Cultural Festivals: Tradition and Innovation in Europe(eds. Elisa Salvador, Jesper Strandgaard Pedersen) Managing Cultural Festivals: Tradition and Innovation in Europe pp.232-249 (Collaboration) 2022/02
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■ Academic conference presentation
1. |
2020/12/05 |
The Process of Development and the Evolution of Japanese Pop Culture Event: Case of World Cosplay Summit (Nagoya, Japan) (the EURAM 2020 Conference)
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2. |
2019/11/26 |
The Process of Development and the Evolution of Japanese Pop Culture Events: Case of the Japan Expo (Paris, France) and World Cosplay Summit (Nagoya, Japan) (Cfest: International Workshop on Cultural Festivals Organization and Management)
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3. |
2019/11/22 |
The Process of Development and the Evolution of Japanese Pop Culture Events
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4. |
2018/09/07 |
The Process of Development and the Evolution of Japanese Pop Culture Events: Case of the World Cosplay Summit (10th Midterm Conference of the European Sociological Association Research Networks Sociology of the Arts (RN2) & Sociology of Culture (RN7))
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5. |
2017/08/31 |
A Comparative Study on the Development Process and Evolution of Japanese Pop Culture Events (13th Conference of the European Sociological Association)
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6. |
2013/05/11 |
Research on Determinants of 'Ownership' in the Food service industry (The Japan Society of Foodservice Studies: the 18th Annual Conference)
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