1. |
2023 |
Constructing an Interactive Kansei Novelty Design System Using Rough Set Theory (IEEE 30th International Conference on Industrial Engineering and Engineering Management (IEEM 2023))
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2. |
2023 |
Improved Evolution Performance for Genetic Programming with Method to Search Numbers of Trees (The 17th International Conference on Ubiquitous Information Management and Communication (IMCOM 2023))
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3. |
2022 |
Novel Kansei Design Method Based on Rough Set Theory (IEEE 29th International Conference on Industrial Engineering and Engineering Management (IEEM 2022))
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4. |
2022 |
Semantic Analysis Using GloVe for Onomatopoeia in Cosmetics Review (IEEE 29th International Conference on Industrial Engineering and Engineering Management (IEEM 2022))
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5. |
2021 |
Construction of Task Management System for Onlile Lesson
|
6. |
2021 |
Evaluation of Sense of Self-Agency and Self-Ownership during Mouse Operation Using Gaze and EEG (IEEE 28th International Conference on Industrial Engineering and Engineering Management (IEEM 2021))
|
7. |
2021 |
Onomatopoeia Search System Focused on Attributes Based on Sensibility and Various Sounds (IEEE 28th International Conference on Industrial Engineering and Engineering Management (IEEM 2021))
|
8. |
2021 |
Proposal of an Onomatopoeia Feature Table Using Cosmetic Reviews (IEEE 28th International Conference on Industrial Engineering and Engineering Management (IEEM 2021))
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9. |
2021 |
Search Method of Number of Trees for Genetic Programming with Multiple Trees (The 15th International Conference on Ubiquitous Information Management and Communication (IMCOM 2021))
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10. |
2020 |
Analysis of sense of self-agency and self-ownership using gaze and EEG
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11. |
2020 |
Automatic Determination of State Space for Learning Agents in Card Games
|
12. |
2020 |
Effects on Concentration of Different E-Learner Resting Behaviors in Reponse to Communication Robot Actions During Break Times (The 14th International Conference on Ubiquitous Information Management and Communication (IMCOM 2020))
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13. |
2020 |
Evaluation of Incongruent Feeling During Mouse Operation Using Eye Gaze and EEG (22nd International Conference on Human-Computer Interaction (HCI 2020))
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14. |
2020 |
Experiments on Effects of Behaviours in the Rest Time between Learning (The 9th edition of the New Perspectives in Science Education Conference (NPSE 2020))
|
15. |
2020 |
Proposal of onomatopoeia search system focusing on attributes and sound
|
16. |
2020 |
Searching for Onomatopoeia Based on Sound Similarity by Employing User Reviews (22nd International Conference on Human-Computer Interaction (HCI 2020))
|
17. |
2019 |
A method for identification of students’ states using Kinect (The 13th International Conference on Ubiquitous Information Management and Communication (IMCOM 2019))
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18. |
2019 |
Identification of a Learning State Using Face Information from Kinect
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19. |
2018 |
E-learning System for Detecting Concentration of Students Using Kinect (International Multi-Conference on Engineering and Technology Innovation 2018 (IMETI2018))
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20. |
2018 |
Improvement of identification of a state of students using Kinect
|
21. |
2017 |
Automatic Determination of The Number of Tree for Genetic Programming with Multiple Trees
|
22. |
2017 |
Detecting Concentration of Students Using Kinect in E-learning (The 5th IIAE International Conference on Intelligent Systems and Image Processing 2017 (ICISIP2017))
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23. |
2017 |
Experiments with Kinect for identification of a state of students
|
24. |
2017 |
Improvement of FALCON Using SVR for A Card Game
|
25. |
2017 |
Obtaining the Number of Tree in the Evolution for Genetic Programming with Multiple Trees (The 5th IIAE International Conference on Intelligent Systems and Image Processing 2017 (ICISIP2017))
|
26. |
2016 |
Influence of How to Spend Recess in E-learning
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27. |
2016 |
Obtaining repetitive actions for genetic programming with multiple trees (The 20th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2016))
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28. |
2016 |
Obtaining The Number of Actions in Each Tree for Genetic Programming with Multiple Trees
|
29. |
2015 |
Extension of Genetic Programming with Multiple Trees
|
30. |
2015 |
Extension of Genetic Programming with Multiple Trees for Agent Learning (The 8th International Conference on Computer and Electrical Engineering (ICCEE2015))
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31. |
2014 |
Experiments Assessing Learning of Agent Behavior Using Genetic Programming with Multiple Trees (The 6th International Conference on Agents and Artificial Intelligence (ICAART 2015))
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32. |
2014 |
Extension of Genetic Programming Specialized in Agent Learning
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33. |
2013 |
Improvement of Genetic Programming with multiple trees
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34. |
2012 |
Depth of Field Control for Digital Cameras Using Wavelet Transform
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